This is a list of operators in the C and C++ programming languages.
All listed operators are in C++ and lacking indication otherwise, in C as well. Some tables include a "In C" column that indicates whether an operator is also in C. Note that C does not support operator overloading.
When not overloaded, for the operators <code>&&</code>, <code>||</code>, and <code>,</code> (the comma operator), there is a sequence point after the evaluation of the first operand.
Most of the operators available in C and C++ are also available in other C-family languages such as C#, D, Java, Perl, and PHP with the same precedence, associativity, and semantics.
Many operators specified by a sequence of symbols are commonly referred to by a name that consists of the name of each symbol. For example, <code>+=</code> and <code>-=</code> are often called "plus equal(s)" and "minus equal(s)", instead of the more verbose "assignment by addition" and "assignment by subtraction".
In the following tables, lower case letters such as <code>a</code> and <code>b</code> represent literal values, object/variable names, or l-values, as appropriate. <code>R</code>, <code>S</code> and <code>T</code> stand for a data type, and <code>K</code> for a class or enumeration type. Some operators have alternative spellings using digraphs and trigraphs or operator synonyms.
C and C++ have the same arithmetic operators and all can be overloaded in C++.
All relational (comparison) operators can be overloaded in C++. Since C++20, the inequality operator is automatically generated if <code>operator==</code> is defined and all four relational operators are automatically generated if <code>operator<=></code> is defined.
C and C++ have the same logical operators and all can be overloaded in C++.
Note that overloading logical AND and OR is discouraged, because as overloaded operators they always evaluate both operands instead of providing the normal semantics of short-circuit evaluation.
C and C++ have the same bitwise operators and all can be overloaded in C++.
C and C++ have the same assignment operators and all can be overloaded in C++.
For the combination operators, <code>a âÂÂ= b</code> (where <code>âÂÂ</code> represents an operation) is equivalent to <code>a = a â b</code>, except that <code>a</code> is evaluated only once.
C++ defines keywords to act as aliases for a number of operators:
Each keyword is a different way to specify an operator and as such can be used instead of the corresponding symbolic variation. For example, and specify the same behavior. As another example, the <code>bitand</code> keyword may be used to replace not only the bitwise-and operator but also the address-of operator, and it can be used to specify reference types (e.g., ).
The ISO C specification makes allowance for these keywords as preprocessor macros in the header file . For compatibility with C, C++ also provides the header , the inclusion of which has no effect. Until C++20, it also provided the corresponding header which had no effect as well.
During expression evaluation, the order in which sub-expressions are evaluated is determined by precedence and associativity. An operator with higher precedence is evaluated before a operator of lower precedence and the operands of an operator are evaluated based on associativity. The following table describes the precedence and associativity of the C and C++ operators. Operators are shown in groups of equal precedence with groups ordered in descending precedence from top to bottom (lower order is higher precedence).
Operator precedence is not affected by overloading.
Although this table is adequate for describing most evaluation order, it does not describe a few details. The ternary operator allows any arbitrary expression as its middle operand, despite being listed as having higher precedence than the assignment and comma operators. Thus <code>a ? b, c : d</code> is interpreted as <code>a ? (b, c) : d</code>, and not as the meaningless <code>(a ? b), (c : d)</code>. So, the expression in the middle of the conditional operator (between <code>?</code> and <code>:</code>) is parsed as if parenthesized. Also, the immediate, un-parenthesized result of a C cast expression cannot be the operand of <code>sizeof</code>. Therefore, <code>sizeof (int) * x</code> is interpreted as <code>(sizeof(int)) * x</code> and not <code>sizeof ((int) * x)</code>.
The precedence table determines the order of binding in chained expressions, when it is not expressly specified by parentheses.
The binding of operators in C and C++ is specified by a factored language grammar, rather than a precedence table. This creates some subtle conflicts. For example, in C, the syntax for a conditional expression is:
while in C++ it is:
Hence, the expression:
is parsed differently in the two languages. In C, this expression is a syntax error, because the syntax for an assignment expression in C is:
In C++, it is parsed as:
which is a valid expression.
To use the comma operator in a function call argument expression, variable assignment, or a comma-separated list, use of parentheses is required. For example,
The precedence of the bitwise logical operators has been criticized. Conceptually, & and | are arithmetic operators like * and +.
The expression is syntactically parsed as whereas the expression is parsed as . This requires parentheses to be used more often than they otherwise would.
Historically, there was no syntactic distinction between the bitwise and logical operators. In BCPL, B and early C, the operators didn't exist. Instead had different meaning depending on whether they are used in a 'truth-value context' (i.e. when a Boolean value was expected, for example in it behaved as a logical operator, but in it behaved as a bitwise one). It was retained so as to keep backward compatibility with existing installations.
Moreover, in C++ (and later versions of C) equality operations, with the exception of the three-way comparison operator, yield bool type values which are conceptually a single bit (1 or 0) and as such do not properly belong in "bitwise" operations.