is a platforming video game series, a spin-off of the Mario franchise. It comprises various video games created by Nintendo, starring the character Wario. The series began with ', the first game to feature Wario as a playable character, following Wario's first appearance in '. In Wario Land, Wario has a castle in Kitchen Island, and often journeys to find treasure. Its gameplay consists of platforming through levels, tossing enemies, breaking blocks and using other abilities.
Before appearing in his own games, Wario was the main antagonist of '. Wario was designed by Kiyotake, who described the character as "the Bluto to Mario's Popeye". The name "Wario" is a play on "Mario" and the Japanese word warui, which literally means "bad". The team also realized that the letter "W" was coincidentally similar to the letter "M" turned upside-down, and chose to stylize the character as such, giving him a hat similar to Mario's but with a "W" emblem rather than an "M". Additionally, the creation of Wario is said to have been representative of R&D1's attitude towards having to work on Super Mario Land at the time of development. Apparently, the R&D1 team had little creative passion for the Super Mario series, which was originally created by Nintendo's Nintendo Entertainment Analysis & Development (EAD) team led by Shigeru Miyamoto, who was busy working on Wave Race and Super Mario Kart; thus, Wario was created by R&D1 out of the disdain they felt towards having to work on a game starring a character that they didn't create.
Wario Land: Super Mario Land 3 (1994) is a Game Boy platform game developed and published by Nintendo, following Wario as he searches an island for treasure to fund the purchase of his own castle. Levels are side-scrolling courses across themed areas, with Wario able to stun enemies, pick them up, and throw them. In his larger form he can shoulder-charge, and the game features helmet power-ups (e.g., Bull, Jet, Dragon) that modify movement and attacks; the ending varies based on the playerâÂÂs total coins.
Virtual Boy Wario Land (1995) is a Virtual Boy platform game where Wario becomes trapped underground after discovering a treasure-filled cave and must return to the surface. Progress centers on exploration for items and power-ups while fighting enemies and bosses. A signature mechanic lets Wario jump between background and foreground planes, using the systemâÂÂs stereoscopic 3D effect.
Wario Land II (1998) is a Game Boy platform game in which Wario pursues Captain Syrup to recover his stolen treasure. It keeps side-scrolling platforming but shifts emphasis toward exploration, coins, and puzzle-like progression through levels. The game introduces WarioâÂÂs âÂÂimmortalityâ mechanic: enemies cannot kill him, instead causing coin loss or transformations that grant situational abilities to reach new areas.
Wario Land 3 (2000) is a Game Boy Color platform game whose plot centers on Wario being pulled into a mysterious music box world and trying to free the figure trapped inside. Like its predecessor, Wario is generally unable to die and instead uses enemy-caused transformations to access new routes, with progression built around collecting treasures across stages. The gameâÂÂs structure is strongly collectible-driven (treasure chests and keys) and also features alternating day/night states that can change level layouts and available paths.
Wario Land 4 (2001) is a Game Boy Advance platformer in which Wario gathers four treasures to open a pyramid and rescue Princess Shokora from the Golden Diva. Each passage contains multiple levels and ends in a boss, with collectible pieces and keys used to unlock progression within and between areas. The game adds a switch-triggered escape timer that forces a rapid return to the start, andâÂÂunlike earlier entriesâÂÂgives Wario a health meter and restarts the level if it reaches zero.
Wario Land: Shake It! (2008) is a Wii platform game developed by Good-Feel and published by Nintendo, following Wario into the âÂÂShake Dimensionâ in pursuit of the Bottomless Coin Sack. It is played with the Wii Remote held sideways and incorporates motion controls, including shaking to perform certain actions, alongside WarioâÂÂs standard moves. Levels emphasize money collection (coins, bags, and hidden treasures) while progressing through sequential stages across themed regions and bosses.
The Wario Land series are primarily side-scrolling platform games that star the character Wario, who is designed to be the opposite of the character Mario from the Mario series. Wario made his debut in the 1992 video game ' on the Game Boy, serving as the antagonist to its protagonist, Mario. During the events of Super Mario Land, where Mario was away in another country, Wario took Mario's castle, losing it to Mario in the end when he is defeated. Wario has had other games crossing over with Mario characters before the Wario Land series began, such as Mario & Wario and Wario's Woods.
The first entry of the Wario Land series is ' for the Game Boy, where Wario serves as the protagonist and the gameplay focuses on Wario's strength, giving him a shoulder charge. Wario has similar mechanics to Mario in his series, such as shrinking when injured and acquiring power-ups. His goal is to steal a statue of Princess Toadstool from the antagonist, Captain Syrup, as well as get money and a castle. The game will have a different ending depending on how many coins are earned by the end. The next Wario Land was titled Virtual Boy Wario Land for the Virtual Boy, featuring similar gameplay to its predecessor.
Another Game Boy game was released titled Wario Land II, which changes the gameplay from the previous two entries. While continuing to be a platformer, Wario is now unable to be defeated by enemies and obstacles, instead losing coins and being knocked back upon damage.
Den Fami Nico Gamer writer Shelloop believed that the first Wario Land game was created out of a dissatisfaction with how Super Mario Bros. played, citing how tough Wario is as a character in it. He also believed that Wario's toughness was attributed out of consideration for players who struggle to dodge attacks, also allowing for players to be more daring with Wario. He cited the game's creator, who stated that dissatisfaction with how Super Mario Bros. handled enemy interaction led him to create the Screw Attack for Samus Aran in the video game Metroid. He felt that Wario Land II was a departure from the more traditional mechanics found in the first game, calling it ahead of its time for eliminating extra lives, citing how games such as Super Princess Peach, Yoshi's Woolly World, and Super Mario Odyssey eventually adopted a similar system. He also believed that the Wario Land series was ahead of its time in other ways compared to Mario, such as featuring female villains and vocalized music.