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Sophie's World (video game)

Sophie's World is a 1997 educational adventure game developed by The MultiMedia Corporation and published by Voyager. It is an adaptation of the novel Sophie's World by Norwegian writer Jostein Gaarder.

Development

The game was developed by a small team of 6-7 core Mac developers and Win32 developers, one lead graphic designer, and producers, as well as contract workers. The scenes, audio, and timelines were collaborated between the departments. Sam Deane created a game engine from scratch to present the scenes. Simon Jenkins wrote the natural language engine for the in-game instant message application. The writing was aided by academics of philosophy to ensure realism and accuracy.

Plot and gameplay

The player explores concepts in Western philosophy through the eyes of the 14-year-old Sophie. The title contains an in-game encyclopaedic database. The gameplay involves a series of point-and-click scenes interspersed with puzzles and live-action cutscenes.

Critical reception

Ray Ivey of Just Adventure described it as a "short, imaginative, and altogether delicious excursion." Quandaryland's Steve Ramsey wrote that while the game only took an hour to complete, he didn't have a desire to stay in the world for longer.

At the 1997 Bima Awards, the British Interactive Media Association presented the game with a craft award for sound and music.

References