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Instrumental play

In game studies, instrumental play (also known as power gaming) is a form of play that seeks to achieve particular goals within the rules of a structured, organized game.

Background and history

While play is often characterized by a lack of seriousness, it is defined by it. It is easy to come up with a counterexample to this: a chess player is unambiguously engaging in play, but is completely serious while doing it.

The act of play creates invisible social boundaries. If the player were to cross these boundaries, failing to acknowledge the validity of the rules, the play loses all meaning. Doing so is an act distinct from mere cheating; a cheater attempts to subvert the rules, but does so in a way that still acknowledges their existence. In his 1938 book Homo Ludens, cultural historian Johan Huizinga called this boundary the magic circle.

Players of a game take roles, which define what they must do and how they interact with each other. Each player must be aware of how they expect others to act in their roles, and their own actions are based on those assumptions. It follows that each player's actions are controlled by what the other players assume their actions will be.

Theory

Individual behavior

Instrumental play is dissimilar to the forms of play typically associated with fun or leisure. Its main focus is on efficiency, skill, and understanding the game to find the best way possible of playing it. Someone who engages in instrumental play (a power gamer) enjoys developing strategies to play the game as 'correctly' as possible, both by considering how they could be playing differently, and how they are currently playing incorrectly. However, it is not always clear what exactly it means to be the best at a game. As this is what a power gamer desires, they must the goals they want to achieve. To achieve those goals, power gamers develop strategies to more efficiently interact with the game, are willing to put in large amounts of time and effort doing things they may not particularly enjoy in the moment, and break down the game to analyze it and the strategies that can be used to 'attack' it, seeing the game as a problem to be solved.

Social behavior

Games, even ones that originated as "solitary pastimes", naturally evolve into competition. Caillois argued that any game would eventually lose its appeal if there was no one to compete against and no one to watch, as players have an innate desire to defeat opponentseither directly, or indirectly by setting records or otherwise achieving feats "difficult to equal". To facilitate this, they form communities where they can compare their skill, establish rules for organized competition, and create spectacle.

When players develop new strategies for a game, other players adopt them, until the strategy becomes a norm. Theorycrafting is the mathematical analysis of the mechanics of a game to understand it and develop new strategies for it. The strategies formed by theorycraft fundamentally change how the game is played, distilling a large variety of options into the few that are objectively correct. The use of numbers to describe games makes the conclusions feel 'objectively true', polarizing the percieved qualities of the strategies the numbers do or do not support into being 'correct' or 'incorrect'.

Players expect these correct strategies of each other. They form communities of practice, which are a group of people that collectively engage in a shared behavior.

Critical theorists M. Grimes and Andrew Feenberg describe the process of a game becoming a system of social rationality, which they call ludification.

Rationalization

Instrumental play can be characterized as a form of instrumental rationality, which is in turn a form of social action that exclusively aims to achieve a goal through any means. Sociologist Max Weber, the creator of these concepts, also wrote extensively about the rationalizationthe "increasing importance of a style of reasoning"of society. This movement can cause the original purpose of societal structures to become distorted, as "meaningfulness devolves into practical advance".

Perception

Power gamers are commonly seen as "too dedicated", "having no social life outside the game", "taking the game too seriously", or other similar descriptors, but play scholars widely reject these views.

Notes

Citations

References

Further reading

External links