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Poltergeist (computer programming)

In computer programming, a poltergeist (or gypsy wagon) is a short-lived, typically stateless object used to perform initialization or to invoke methods in another, more permanent class. It is considered an anti-pattern. The original definition is by Michael Akroyd at the 1996 Object World West Conference:

A poltergeist can often be identified by its name; they often include words such as "", "", "", "", etc. in the name.

Sometimes, poltergeist classes are created because the programmer anticipated the need for a more complex architecture. For example, a poltergeist arises if the same method acts as both the client and invoker in a command pattern, and the programmer anticipates separating the two phases. However, this more complex architecture may actually never materialize.

Poltergeists should not be confused with long-lived, state-bearing objects of a pattern such as model–view–controller, or tier-separating patterns such as business delegate pattern.

To remove a poltergeist, delete the class and insert its functionality in the invoked class, possibly by inheritance or as a mixin.

There have been proposed methods in detecting poltergeists in code for refactoring.

Example

This <code>Poltergeist</code> class in this C++ example can be seen as a "poltergeist object", due to not adding additional functionality or encapsulation and only increasing complexity with unnecessary abstraction.

This could instead be more appropriately done using a smart pointer.

Another example of a poltergeist/gypsy wagon object, is the following, where <code>UserCreator</code> is instantiated just to perform some basic actions.

This could be more appropriately done like so, avoiding any poltergeist class entirely:

See also

References

External links