Polish Club (Polish: Wspólny JÃÂzyk, literally "Common Language") is a bridge bidding system which was developed in Poland, where it is the most popular bidding system, and which is also used by players of other countries. It is a type of small club system.
In the Polish Club, a 1⣠opening bid is forcing for one round but does not necessarily show a strong hand; in most versions of this system it shows either a weak balanced hand (about 12-14HCP), a natural 1⣠opening or any strong hand. Consequently, bids of 1<span style="color:red;">â¦</span>, 1<span style="color:red;">âÂÂ¥</span> and 1â are limited to about 18HCP, and also 1<span style="color:red;">â¦</span> shows at least four diamonds (five in some versions of the system).
The 2⣠opening is usually reserved to show a limited hand with long clubs and possibly a four-card major, similar to the Precision 2⣠opening.
The following outline of the system is based on that given in System licytacyjny Wspólny JÃÂzyk 2005 - opis skrócony ("Polish Club 2005 - a brief description") by Krzysztof Jassem. The latest version translated into English (Polish Club International, 2010), is available here:
1⣠opening
- 12âÂÂ14 HCP, no 5-card major, no 4-card diamond suit. Five clubs are possible if the hand is balanced. Opener should not bid clubs on the next round â even in competition.
- 15âÂÂ17 HCP, five clubs, unbalanced distribution. Opener bids clubs in the next round.
- 18+ HCP, any distribution.
1<span style="color:red;">â¦</span> response
- negative: 0âÂÂ8 HCP. In the 7âÂÂ8 HCP range, Responder should not have a 4-card major (the response of one of a major is 7+ HCP, the 1NT response is 9âÂÂ11 HCP).
- 9âÂÂ11 unbalanced; either both minors (5-4), or one poor minor. (The hand does not qualify for any of the responses: 1NT, 2 in a minor, 3 in a minor).
- 12âÂÂ16 HCP balanced without a 4-card major. The hand is not suitable for declaring no trumps.
1⣠- 1<span style="color:red;">â¦</span>
?
1<span style="color:red;">âÂÂ¥</span>/1â = better major (3 cards is possible)
1NT = 18âÂÂ19 HCP, balanced
2⣠= 15+ HCP, natural
2<span style="color:red;">â¦</span> = artificial GF, exclusive of 2-suiter hands
2<span style="color:red;">âÂÂ¥</span>, 2â , 3â£, 3<span style="color:red;">â¦</span> = 5+ in the bid suit, semi-forcing
2NT = 22âÂÂ24 HCP, balanced
3<span style="color:red;">âÂÂ¥</span>/3â /4⣠= GF, 2-suiter (5-5):
3<span style="color:red;">âÂÂ¥</span> â with hearts, then ResponderâÂÂs 3â shows preference over hearts, 3NT asks for a minor, 4â£, 4<span style="color:red;">â¦</span> are cue bids with agreed hearts, 3â â spades and a minor, then 3NT asks for a minor, 4â£, 4<span style="color:red;">â¦</span> are cue bids, 4⣠â minors.
1<span style="color:red;">âÂÂ¥</span>/1â responses
7+HCP, 4+ cards, can have longer minor if less than GF
1⣠- 1<span style="color:red;">âÂÂ¥</span>/1âÂÂ
?
2⣠= 15+, one-round force, then ResponderâÂÂs 2<span style="color:red;">â¦</span> forces to game.
2<span style="color:red;">â¦</span> = Relay, 18+ HCP, promises at least 3 cards in ResponderâÂÂs major.
2<span style="color:red;">âÂÂ¥</span> = (After 1â response) 5+<span style="color:red;">âÂÂ¥</span>, (18+ HCP), GF
2NT = 18+ HCP, (semi-)balanced, denies 3-card support in ResponderâÂÂs suit.
After 1â£-1<span style="color:red;">âÂÂ¥</span>/1â -2<span style="color:red;">â¦</span>, Responder bids as follows ("Bubrotka"):
2<span style="color:red;">âÂÂ¥</span> = 7âÂÂ10 HCP, 4 cards in the bid major
2â = 11+ HCP, 4 cards in the bid major
2NT = 11+ HCP, at least 5 cards in the bid major
3â£, 3<span style="color:red;">â¦</span> = 9âÂÂ11 HCP, 5 in the bid minor, 4 in the bid major
3<span style="color:red;">âÂÂ¥</span> = 7âÂÂ10 HCP, 5 cards, unbalanced (then 3â asks for a shortage, 3NT asks for a side suit)
3â = 7âÂÂ10 HCP, 5332 with 5 in the bid major
3NT = 7âÂÂ10 HCP, 6 cards in the bid major
1NT response
9âÂÂ11 HCP, no 4-card major
1⣠- 1NT
?
2⣠= natural, 15+ HCP, GF
2<span style="color:red;">â¦</span>, 2<span style="color:red;">âÂÂ¥</span>, 2â = 5+ cards, 18+ HCP, GF
2â£/2<span style="color:red;">â¦</span> responses
5+ cards, GF, can have 4-card major
2<span style="color:red;">âÂÂ¥</span>/2â responses
Strong jump shift (semi-solid suit)
2NT response
12+ HCP, GF no 4-card major
3â£/3<span style="color:red;">â¦</span> response
Good 6-card suit, invitational (9âÂÂ11 HCP)
3<span style="color:red;">âÂÂ¥</span>/3â responses
7-card suit with 2 high honours, nothing outside
1<span style="color:red;">â¦</span> opening
4+ cards, 12âÂÂ17 HCP possible canape: 4 diamonds; 5 clubs are possible if weak (12âÂÂ14 HCP)
- 2⣠response â natural, promises 5 clubs, one-round force. Rebidding diamonds by Opener shows length (5 diamonds) and does not specify strength. The other 2-level bids show 4-card openings in the range of 12âÂÂ14 HCP.
- 2<span style="color:red;">â¦</span> response â inverted minor, 10+ HCP, 4 diamonds
- 3<span style="color:red;">â¦</span> response â preemptive
- NT responses: 1NT = 7âÂÂ10 HCP, 2NT = 11âÂÂ12 HCP; both deny a 4-card major.
1<span style="color:red;">âÂÂ¥</span>/1â openings
5 cards, 12âÂÂ17 HCP
- 1NT Response â not forcing
Responder's 2NT is forcing after the suit is repeated. 1<span style="color:red;">âÂÂ¥</span> 1â /1NT 2<span style="color:red;">âÂÂ¥</span> 2NT = forces to 3 of a major; opener shows shortage, and 1â 1NT 2â 2NT = forces to 3 of a major; opener shows shortage Two-over-one response â forces to three of that suit.
- 2⣠response is semi-natural.
Rebidding the suit by Opener shows a minimum and does not show length. 2NT rebid by Opener shows strength (15âÂÂ17 HCP).
- 2NT response â limit raise with support
- Jump raise â preemptive
Two types of Splinter bids 1<span style="color:red;">âÂÂ¥</span> - 3â = any shortage, 9âÂÂ12 HCP (then 3NT asks shortage) 1â - 3NT = any shortage, 9âÂÂ12 HCP (then 4⣠asks shortage) 1<span style="color:red;">âÂÂ¥</span> - 3NT = spade shortage, 12âÂÂ16 HCP 1<span style="color:red;">âÂÂ¥</span>/1â - 4â£, 4<span style="color:red;">â¦</span>, 4<span style="color:red;">âÂÂ¥</span> (after 1â ) = bid shortage, 12âÂÂ16 HCP Drury-fit by a passed hand 2 of the bid major is the weakest rebid. Jump shift by a passed hand â invitational (9âÂÂ11 HCP)
1NT opening
15âÂÂ17 HCP
Opener's 2<span style="color:red;">âÂÂ¥</span> does not deny four spades. Responder's subsequent bidding is natural: forcing at the 3-level, non-forcing at the 2-level. Also: 1NT - 2â£; 2<span style="color:red;">â¦</span> - 2â = invitational (7âÂÂ9 HCP), 5 spades, 4 hearts, and 1NT - 2â£; 2<span style="color:red;">âÂÂ¥</span>/2â - 3<span style="color:red;">â¦</span>/3<span style="color:red;">âÂÂ¥</span> = transfer, agrees Opener's suit, GF
- Jacoby transfers 2<span style="color:red;">â¦</span>/2<span style="color:red;">âÂÂ¥</span>
Transfer to hearts (2<span style="color:red;">â¦</span>) does not deny five spades. Responder's new suit at the 3-level forces to game. Also: 1NT - 2<span style="color:red;">â¦</span>; 2<span style="color:red;">âÂÂ¥</span> - 2â forces to 3<span style="color:red;">âÂÂ¥</span> (8+ HCP)
- 2â response â transfer for clubs. Opener may choose between a positive 2NT, and a negative 3â£. Responder may continue by showing shortage.
- 2NT response â limit
- 3⣠response â transfer to diamonds, weak or strong Opener is obliged to bid 3<span style="color:red;">â¦</span>. Responder may continue by showing shortage.
- 3<span style="color:red;">â¦</span> â natural, inviting
- 3<span style="color:red;">âÂÂ¥</span>/3â â 5431 convention: GF, both minors: at least 5-4, shortage in the bid suit
2⣠opening
Precision: 5 clubs and a 4âÂÂcard major, or 6 clubs, 11âÂÂ14 HCP
- 2<span style="color:red;">â¦</span> response â relay, forcing to 3â£. Opener shows a 4-card suit (3<span style="color:red;">â¦</span> shows extras) or makes a choice between 2NT and 3⣠with long clubs.
- 2<span style="color:red;">âÂÂ¥</span>/2â response â not forcing, good 5-card suit (7âÂÂ11 HCP)
- 2NT response â weak support in clubs or GF two-suiter. Puppet to 3â£. Opener must bid 3â£. Responder either passes or shows his suits: 3<span style="color:red;">â¦</span> = diamonds and hearts, 3<span style="color:red;">âÂÂ¥</span> = hearts and spades 3â = spades and diamonds.
- 3⣠response â limit raise (invitational)
- 3<span style="color:red;">â¦</span>/3<span style="color:red;">âÂÂ¥</span>/3â response â limit, good 6-card suit
2<span style="color:red;">â¦</span> opening
Weak two in a major (limited Multi), 6+ cards, 6âÂÂ11 HCP.
- 2<span style="color:red;">âÂÂ¥</span>/2â /3<span style="color:red;">âÂÂ¥</span>/3â response â pass or correct
- 2NT â relay, forcing to 3 of the major
Opener bids: 3⣠= good opening, 3<span style="color:red;">â¦</span> relays and 3<span style="color:red;">âÂÂ¥</span> shows spades. 3â shows hearts. 3<span style="color:red;">â¦</span> = hearts, minimum opening 3<span style="color:red;">âÂÂ¥</span> = spades, minimum opening
- 3⣠response â GF, any one-suited hand, puppet to 3<span style="color:red;">â¦</span>.
- 3<span style="color:red;">â¦</span> â game-invitational with support in both majors
Opener bids 4⣠with hearts and 4<span style="color:red;">â¦</span> with spades if the invitation is accepted.
- 4⣠response â asks Opener to bids the suit below his major. Opener bid 4<span style="color:red;">â¦</span> with hearts and 4<span style="color:red;">âÂÂ¥</span> with spades.
- 4<span style="color:red;">â¦</span> response â asks Opener to bids his suit.
- 4<span style="color:red;">âÂÂ¥</span>/4â response â to play
2<span style="color:red;">âÂÂ¥</span>/2â openings
Polish twoâÂÂsuiters, 6âÂÂ11 HCP.
- Opening 2<span style="color:red;">âÂÂ¥</span> = any 5-5 with hearts (spades possible)
- 2â response = pass or correct
- 2NT response â asks for another suit. With hearts and spades Opener bids 3<span style="color:red;">âÂÂ¥</span>. Other responses â natural
- Opening 2â = 5 spades and 5 of a minor
2NT opening
5-5 in minor, 6-11HCP.
- 3<span style="color:red;">âÂÂ¥</span> asks to bid a longer minor or a longer major if minors are equal.
- 3â â natural, forcing
3NT opening
Gambling (no stopper outside)
- 4<span style="color:red;">â¦</span> asks for singleton.
Conventions in an uncontested auction
Jump shift
Strong, semiâÂÂsolid suit, slam interest
Fourth suit
Invites to game after an initial one-over-one response. Responder may pass in the subsequent bidding but Opener may not. Fourth suit forces to game after a two-over-one response.
Third suit
If Opener raises the third suit, that promises four cards in the suit and denies a stopper in the unbid suit. 3NT bid by Opener shows four cards in the third suit and promises a stopper in the unbid suit.
Forcing 2NT
Responder's 2NT is forcing after a two-over-one response.
Odwrotka
After a 1⣠opening and a response in a major, 2<span style="color:red;">â¦</span> is Odwrotka (a "fit reverse"), that shows an 18+ hand, a fit, and asks responder to describe his hand. Jassem recommends replacing WJ2000's "Odwrotka" with the "Bubrotka" responses above.
2⣠â check back
Weak with clubs or game invitational, or game forcing Opener's rebids:
- 2<span style="color:red;">â¦</span> = minimum opening, no 3-card support
- 2 in Responder's suit = minimum opening, 3-card support
- 2 in the other major = nice opening, 3-card support
- 2NT = nice opening, no 3-card support
Responder's continuations: 3⣠signs off. 2 in the bid major is non-forcing (10âÂÂ12 HCP). Other bids (including 2NT) are game forcing.
En passant
In an uncontested auction, stoppers are shown. In competition, bidding the opponent's suit asks for a stopper. If opponents bid two suits, bidding the higher-level suit promises stopper in the lower-level suit.
Slam bidding
Roman Key Card Blackwood 1430
5⣠= 1 or 4, 5<span style="color:red;">â¦</span> = 0 or 3, 5<span style="color:red;">âÂÂ¥</span> = 2 or 5 no trump queen, 5â = 2 and a trump queen, etc.
Exclusion Key Card Blackwood (1430 responses)
After trump agreement, an unusual jump shift at the 5-level (or 4â when hearts are agreed) asks for key cards, exclusive of the ace of the bid suit.
Hoyt
The cheapest bid after key cards are shown asks for kings. The next cheapest bid shows no kings, etc.
5NT
Kind of Josephine; asks for the number of high honours (ace, king or queen) in trumps 6⣠= 0, 6<span style="color:red;">â¦</span> = 1, etc.
Cue bids
Firstâ and secondâÂÂround controls are treated as equals
Splinter bids
Weaker and stronger types after 1<span style="color:red;">âÂÂ¥</span>/1â openings 1<span style="color:red;">âÂÂ¥</span> â 3â = weaker Splinter (9âÂÂ12 HCP), any shortage, 3NT asks 1<span style="color:red;">âÂÂ¥</span> â 3NT = regular Splinter (12âÂÂ16 HCP), spade shortage 1â â 3NT = weaker Splinter, any shortage, 4⣠asks 1<span style="color:red;">âÂÂ¥</span>/1â â 4â£/4<span style="color:red;">â¦</span>/4<span style="color:red;">âÂÂ¥</span> = regular Splinters (12âÂÂ16 HCP)
AutoSplinter
An unusual shift jump agrees bidder's own suit only if partner has not shown any suit.
Six in the Splinter suit
Asks partner to bid the grand slam with a void in the splinter-suit.
Interference after Blackwood
DOPI. Double = 0, pass = 1, the cheapest bid = 2 keycards, etc.
Competitive bidding
Over opponentâÂÂs takeout double
- Jump shift â suit and support (fit showing jump)
- New suit â forcing at 1-level (except 1<span style="color:red;">â¦</span>; see below), non-forcing at 2-level
- Redouble = 10+ HCP
Opener bids before Responder: this shows a minimum if the bid is cheaper than two in the opening bid, but shows extras otherwise.
- 1<span style="color:red;">â¦</span> response over opponent's double â natural, not forcing
- Support bidding after partner's 1<span style="color:red;">âÂÂ¥</span>/1â opening is doubled:
- 1NT = 7âÂÂ9(10) HCP; 3-card support
- 2NT = limit raise: 4-card support
- Jump shift shows suit and support.
Over opponentâÂÂs overcall
- New suit is forcing at the level of 1 and 3. New suit is not forcing at the level of 2.
- Jump raise is pre-emptive.
Support bidding after partnerâÂÂs 1<span style="color:red;">âÂÂ¥</span>/1â opening is overcalled
2NT promises good support (usually 4 cards) and forces to game. Direct cue bid is game-invitational, or game forcing with flat distribution and defensive values.
After partnerâÂÂs 1NT opening is overcalled
- Double is negative â part score range.
- New suit is non-forcing at the two-level, but forcing at the three-level.
- Lebensohl: either GF with 4 cards in the other major or non-forcing with an unbid suit.
After partnerâÂÂs 2<span style="color:red;">â¦</span>/2<span style="color:red;">âÂÂ¥</span>/2â opening is overcalled
- New suit = pass or correct.
- Double is for penalties.
Negative double
Through 4<span style="color:red;">â¦</span> Negative doubles include, apart from standard agreements, forcing hands with a weak 5-card suit and â after 1<span style="color:red;">âÂÂ¥</span>/1â opening â invitational no-trump hands.
When the second defender overcalls
- Support double. A support double does not show extras but promises offensive values.
- After a 1⣠opening, double is two-way: either a support double or a stronger variant of the opening.
Defensive bidding
NoâÂÂtrump hands
- 1NT and 2NT non-jump overcalls â 15âÂÂ18 HCP with a stopper. Subsequent bidding: the same as after a 1NT opening
- 1NT re-opening â 12âÂÂ15 HCP. Subsequent bidding: the same as after a 1NT opening
- 2NT re-opening â 19âÂÂ21 HCP Subsequent bidding: similar to after the 1NT opening
- Jump overcalls â direct: natural, preâÂÂemptive; reâÂÂopening: constructive
- Takeout doubles and strong doubles (17+HCP). Takeout doubles promise three cards in unbid majors and two cards in unbid minors. Equal level conversion shows extras.
- After partner has doubled 1â£, a 1<span style="color:red;">â¦</span> bid is negative, other 1-level suit bids are forcing.
After 2<span style="color:red;">â¦</span> artificial opening (Multi or Wilkosz)
Second hand's double is for takeout of spades. Pass and then double after 2<span style="color:red;">âÂÂ¥</span>/3<span style="color:red;">âÂÂ¥</span> in the next round is for takeout of hearts:
2<span style="color:red;">â¦</span> dble 2<span style="color:red;">âÂÂ¥</span> dble = responsive
2<span style="color:red;">â¦</span> dble 2â dble = punitive
Fourth hand's live double is for takeout:
2<span style="color:red;">â¦</span> pass 2<span style="color:red;">âÂÂ¥</span>/2â dble = takeout of hearts/spades respectively
Direct cue bid
Michaels cue bid â unlimited
Jump cue bid
Jump cue bid shows either a solid suit and asks for a stopper or shows any game-forcing one-suiter hand.
Versus strong 1 NT opening
- Double shows two suits: 5+ cards in a minor, 4+ cards in a major.
- 2⣠= major two-suiter
- 2<span style="color:red;">â¦</span> = 6+ card in one major
- 2<span style="color:red;">âÂÂ¥</span>/2â = 5 cards in the bid suit and a 4-card minor
Versus weak 1NT opening
Double is for takeout. Other bids show the same shape as versus a strong no trump and promise opening values.
Other
- Drury (2â£) promises fit, rebidding the suit is weakest bid.
- Lebensohl after 2<span style="color:red;">âÂÂ¥</span>/2â and partner's double
Leads and signals
- Leads are 2nd best from bad suits (low from two); 4th best from good suits; top of honours; ace from ace-king, king from king- -queen, etc., except 9 from 109x(x).
- Signals are upside down throughout. In partner's led suit, count is preferred in suit contracts, attitude is preferred in no trump contracts.
- Echo against no trump contracts â a small card in declarer's first-played suit (from either hand) accepts the lead. Lavinthal â standard way (discouraging in the suit discarded, suit preference for the other 2 suits).
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