Osmo is a line of hands-on educational digital/physical games product by the company Tangible Play, based in Palo Alto, California. Osmo's products are built around its proprietary âÂÂReflective Artificial Intelligence,â a system that uses a stand and a clip-on mirror to allow an iPad or iPhone's front-facing camera to recognize and track objects in the physical play space in front of the device.
Osmo was developed by Tangible Play, a company founded in 2013 by Pramod Sharma and Jérôme Scholler, âÂÂtwo Stanford alums and ex-Googlers with kids.â They were inspired by observing Sharma's daughter, then five years old, interact with an iPad. "She had her face glued to screen, which seems unhealthy and not natural," according to Sharma. The partners created a game system that uses a mirror over the camera to turn the screen into âÂÂan interactive partner in physical gamesâÂÂ
Time named Osmo one of the 25 Best Inventions of 2014 and in 2017, Fast Company named Osmo one of the top ten âÂÂmost innovative companiesâ in education. Osmo games are available for sale online and in retail outlets such as Target and the Apple Store. Osmo was acquired by Byju's in January 2019 for $120 million.
On January 25, 2024, lenders began bankruptcy proceedings against Osmo's parent company Byju's in an effort to repay its loans. On February 1, 2024, Byju's U.S. division filed for Chapter 11 bankruptcy in Delaware. Byju's would raise around $200 million in an effort to clear "immediate liabilities" and for other operational costs. In December 2025, Osmo was purchased out of bankruptcy by "small but passionate team" who has re-launched the core Osmo products on their website and Amazon.
Words is a game where players examine on-screen picture clues and then spell out words with tangible letter tiles. According to Common Sense Education, âÂÂThe range of difficulty means every student can be challenged, and the variety of word packs â and the option to add your own â makes it really versatile for fun and learning.âÂÂ
In a modern version of the classic educational game, children arrange tangible tangram pieces to match shapes they see on the screen. Tangrams are good for developing spatial awareness skills.
Newton is a physics-based game where players direct small bouncing balls into targeted areas by drawing platforms and ramps, or even by placing physical objects in the playing space.
Numbers is an ocean-themed math game, where players try to pop bubbles and free fish by getting an effective combination of number tiles on the table. GeekDad said, âÂÂSeeing it in action feels almost magicalâÂÂyou throw a bunch of tiles out there, and the app uses the camera to read them instantly, displaying them on the screen and adding them up (or multiplying, as the case may be).âÂÂ
Masterpiece uses computer vision to analyze any image and translate it into a traceable image. According to VentureBeat, âÂÂItâÂÂs an app that enables kids and adults to become digital artists and regain confidence in their ability to draw.âÂÂ
Players learn about coding by placing magnetically linking coding blocks in sequences to control a character (Awbie) on an adventure. New Atlas called Coding Awbie âÂÂa good way of introducing younger children to the concepts of logic and problem solving.âÂÂ
Mo, the monster, takes kids real-life drawings and incorporates them into his animated world. âÂÂThe whole thing is then automatically saved as a video clip, which you can share with grandma,â reported Wired magazine. In 2017, Osmo introduced a Spanish-language version of Monster, voiced by actor Jaime Camil.
Pizza Co. combines cooking and entrepreneur play with interactive tokens representing ingredients and money. Pizza Co. won a Gold Award from Parentsâ Choice, who said the game âÂÂimmerses children in basic mathematics skills blended with hours of imaginative and cooperative play.âÂÂ
Coding Jam teaches coding concepts through the creative act of making music. âÂÂAn open-ended music studio with dozens of characters and instruments, Coding Jam is intuitive enough for a 5 year old but offers enough complexity for a 10 year old to master and mix intricate compositions,â according to Venturebeat.
Osmo partnered with Mattel to create MindRacers, a game combining real Hot Wheels⢠cars with virtual on-screen racetracks. MindRacers is the first Hot Wheels⢠product that says it is for both âÂÂboys and girlsâ on the box.