Gunjin Shà Âgi or Japanese , also known as , is a two-player board game, intended for children. Although the pentagonal pieces are shaped like those of Shà Âgi, the objective is to capture the other player's flag, more similar in gameplay to Stratego (1942) and its antecedent L'Attaque (1908). Both players start with an equal number of pieces in varying strengths; like Stratego and L'Attaque, Gunjin Shà Âgi is a game of imperfect information, where the placement of the opponent's pieces are hidden initially and must be determined by deduction. It is not known what influence these games, which were developed around the same time, may have had on each other, as there are notable similarities and differences.
Gunjin Shà Âgi has been sold and played since as early as 1895, although it is not known by whom and when it was invented. Dr. Christian Junghans reported this game in Monatshefte magazine in Germany in 1905. It seems, only after reading his article, Julie Berg took out a patent on a war game in London and Paris in 1907. Similarly, Hermance Edan took a patent for the game L'Attaque in 1909 and sold them in 1910; Game historian asserts Edan was influenced by Gunjin Shà Âgi; however, papers left by Edan's estate indicate she had invented the game in the 1880s. L'Attaque in turn had a strong influence on Stratego, which was developed by in the 1940s.
There are multiple versions of Gunjin Shà Âgi, distinguished by the number of pieces controlled by each player as well as the size of the board. The 23- and 31-piece versions are similar, influenced by the technology of World War I, and the 25-piece version (aka Missile March, ãÂÂãµã¤ã«è¡Âè»Â) is a more recent development, incorporating technologies developed during World War II. Because most commercially available versions of Gunjin Shà Âgi show these more modern influences, the influence of the original design on L'Attaque, developed pre-WWI, is unclear.
Gunjin Shà Âgi is well-suited for video game implementation since the computer can take the place of the third-party arbiter without revealing the identity of pieces. Numerous examples exist, although many releases were limited to Japan. A Simple series title was released as Ultimate Mind Games for PlayStation 2 for western markets, which included a Gunjin Shà Âgi implementation.
Gunjin Shà Âgi is characterized as a game for children because of its simple rules.
Since its release, publishers have created many versions of Gunjin Shà Âgi, which have differing rules, piece counts, and gameboard sizes. All versions have several common features, including a hierarchy of strengths based on military officer ranks, mines and engineers to defuse them, a weak spy able to capture the most powerful general, a headquarters area, and a flag or other stationary object to be captured; despite these, there is a wide variety of mechanized and mounted units (planes, tanks, cavalry, infantry, missiles, atomic bombs) and gameboard layouts.
Hironori Takahashi has documented at least a dozen varieties of game boards; the size and configuration of the player's "home area", where they deploy their pieces, are tied to the total number of pieces per player.
Each game board also features "bridges" connecting the two player deployment areas. The bridges are either straight ("I"), crossed ("X"), or branching ("Y") types, arranged symmetrically from left to right. Some of the X-type bridges have a circular spot in the middle, so a player will enter the bridge on one turn from either one of the two legs, occupying the middle, then on the next turn exit at either one of the two exits.
Gunjin Shà Âgi pieces were made from wood until the late 1980s, when manufacturing was switched over to plastic. It is possible to memorize the grain patterns on the back of the wooden pieces, which makes it difficult to conceal the opponent's initial setup.
The main differences between Gunjin Shà Âgi and Stratego are: