The graph coloring game is a mathematical game related to graph theory. Coloring game problems arose as game-theoretic versions of well-known graph coloring problems. In a coloring game, two players use a given set of colors to construct a coloring of a graph, following specific rules depending on the game we consider. One player tries to successfully complete the coloring of the graph, while the other one tries to prevent him from achieving it.
The vertex coloring game was introduced in 1981 by Steven Brams as a map-coloring game and rediscovered ten years after by Bodlaender. Its rules are as follows:
The game chromatic number of a graph , denoted by , is the minimum number of colors needed for Alice to win the vertex coloring game on . Trivially, for every graph , we have , where is the chromatic number of and its maximum degree.
In the 1991 Bodlaender's paper, the computational complexity was left as "an interesting open problem". Only in 2020 it was proved that the game is PSPACE-Complete.
Acyclic coloring. Every graph with acyclic chromatic number has .
Marking game. For every graph , , where is the game coloring number of . Almost every known upper bound for the game chromatic number of graphs are obtained from bounds on the game coloring number.
Cycle-restrictions on edges. If every edge of a graph belongs to at most cycles, then .
For a class of graphs, we denote by the smallest integer such that every graph of has . In other words, is the exact upper bound for the game chromatic number of graphs in this class. This value is known for several standard graph classes, and bounded for some others:
Cartesian products. The game chromatic number of the cartesian product is not bounded by a function of and . In particular, the game chromatic number of any complete bipartite graph is equal to 3, but there is no upper bound for for arbitrary . On the other hand, the game chromatic number of is bounded above by a function of and . In particular, if and are both at most , then .
These questions are still open to this date.
The edge coloring game, introduced by Lam, Shiu and Zu, is similar to the vertex coloring game, except Alice and Bob construct a proper edge coloring instead of a proper vertex coloring. Its rules are as follows:
Although this game can be considered as a particular case of the vertex coloring game on line graphs, it is mainly considered in the scientific literature as a distinct game. The game chromatic index of a graph , denoted by , is the minimum number of colors needed for Alice to win this game on .
For every graph G, . There are graphs reaching these bounds but all the graphs we know reaching this upper bound have small maximum degree. There exists graphs with for arbitrary large values of .
Conjecture. There is an such that, for any arbitrary graph , we have .<br /> This conjecture is true when is large enough compared to the number of vertices in .
For a class of graphs, we denote by the smallest integer such that every graph of has . In other words, is the exact upper bound for the game chromatic index of graphs in this class. This value is known for several standard graph classes, and bounded for some others:
Upper bound. Is there a constant such that for each graph ? If it is true, is enough ?
Conjecture on large minimum degrees. There are a and an integer such that any graph with satisfies .
The incidence coloring game is a graph coloring game, introduced by Andres, and similar to the vertex coloring game, except Alice and Bob construct a proper incidence coloring instead of a proper vertex coloring. Its rules are as follows:
The incidence game chromatic number of a graph , denoted by , is the minimum number of colors needed for Alice to win this game on .
For every graph with maximum degree , we have .
For a class of graphs, we denote by the smallest integer such that every graph of has .