There are two primary categories of virtual reality (VR) headsets:
- Standalone devices that have all necessary components to provide virtual reality experiences integrated into the headset. Mainstream standalone VR platforms include:
- Oculus Mobile SDK, developed by Oculus VR for its own standalone headsets and the Samsung Gear VR. (The SDK has been deprecated in favor of OpenXR, released in July 2021.)
- Tethered headsets that act as a display device to another device, like a PC or a video game console, to provide a virtual reality experience. Mainstream tethered VR platforms include:
- SteamVR, part of the Steam service by Valve. The SteamVR platform uses the OpenVR SDK to support headsets from multiple manufacturers, including HTC, Windows Mixed Reality headset manufacturers, and Valve themselves. A list of supported video games can be found here.
- Oculus PC SDK for Oculus Rift and Oculus Rift S. The list of supported games is here.
- Windows Mixed Reality (also referred to as "Windows MR" or "WMR"), developed by Microsoft Corporation for Windows 10, version 20H2, through Windows 11, version 23H2 PCs.
- PlayStation VR, developed by Sony Computer Entertainment for use with PlayStation 4 and PlayStation 5 (PlayStation VR2) home video game console.
- Open Source Virtual Reality (also referred to as "OSVR"). The list of supported games is here.
Other categories include mobile headsets, which combine a smartphone with a mount, and hybrid solutions like the Oculus Quest with the Oculus Link feature that allows the standalone device to also serve as a tethered headset.
In addition, VR headsets are categorized by the degrees of freedom they provide:
- 3DoF: 3 degrees of freedom, which only tracks the rotation of the player's head.
- 6DoF: 6 degrees of freedom, which tracks both the position and the rotation of the player.
Early VR
Tethered and non-Tethered VR
<nowiki>*</nowiki> Including price of VR touch peripherals.
Cancelled tethered VR headsets
Cancelled standalone devices
Extensive comparison of popular PC-based devices
The following tables compare general and technical information for a selection of popular retail head-mounted displays. See the individual display's articles for further information. Please note that the following table may be missing some information.
Optics and audio
Tracking
Other information
VR support in game engines
References