In computer graphics, the CohenâÂÂSutherland algorithm is an algorithm used for line clipping. The algorithm divides a two-dimensional space into 9 regions and then efficiently determines the lines and portions of lines that are visible in the central region of interest (the viewport).
The algorithm was developed in 1967 during flight simulator work by Danny Cohen and Ivan Sutherland.
The algorithm includes, excludes or partially includes the line based on whether:
The numbers in the figure below are called outcodes. An outcode is computed for each of the two points in the line. The outcode will have 4 bits for two-dimensional clipping, or 6 bits in the three-dimensional case. The first bit is set to 1 if the point is above the viewport. The bits in the 2D outcode represent: top, bottom, right, left. For example, the outcode 1010 represents a point that is top-right of the viewport.
Note that the outcodes for endpoints must be recalculated on each iteration after the clipping occurs.
The CohenâÂÂSutherland algorithm can be used only on a rectangular clip window.
Algorithms used for the same purpose: