CUDA (Compute Unified Device Architecture) is a proprietary parallel computing platform and application programming interface (API) that allows software to use certain types of graphics processing units (GPUs) for accelerated general-purpose processing, significantly broadening their utility in scientific and high-performance computing. CUDA was created by Nvidia starting in 2004 and was officially released in 2007. When it was first introduced, the name was an acronym for Compute Unified Device Architecture, but Nvidia later dropped the common use of the acronym and now rarely expands it.
CUDA is both a software layer that manages data, giving direct access to the GPU and CPU as necessary, and a library of APIs that enable parallel computation for various needs. In addition to drivers and runtime kernels, the CUDA platform includes compilers, libraries and developer tools to help programmers accelerate their applications.
CUDA is written in the C programming language but is designed to work with a wide array of other programming languages including C++, Fortran, Python and Julia. This accessibility makes it easier for specialists in parallel programming to use GPU resources, in contrast to prior APIs like Direct3D and OpenGL, which require advanced skills in graphics programming. CUDA-powered GPUs also support programming frameworks such as OpenMP, OpenACC and OpenCL.
The graphics processing unit (GPU), as a specialized computer processor, addresses the demands of real-time high-resolution 3D graphics compute-intensive tasks. By 2012, GPUs had evolved into highly parallel multi-core systems allowing efficient manipulation of large blocks of data. This design is more effective than general-purpose central processing unit (CPUs) for algorithms in situations where processing large blocks of data is done in parallel, such as:
The origins of CUDA trace to the early 2000s, when Ian Buck, a computer science Ph.D. student at Stanford University, began experimenting with using GPUs for purposes beyond rendering graphics. Buck had first become interested in GPUs during his undergraduate studies at Princeton University, initially through video gaming. After graduation, he interned at Nvidia, gaining deeper exposure to GPU architecture. At Stanford, he built an 8K gaming rig using 32 GeForce graphics cards, originally to push the limits of graphics performance in games like Quake and Doom. However, his interests shifted toward exploring the potential of GPUs for general-purpose parallel computing.
To that end, Buck developed Brook, a programming language designed to enable general-purpose computing on GPUs. His work attracted support from both Nvidia and the Defense Advanced Research Projects Agency (DARPA). In 2004, Nvidia hired Buck and paired him with John Nickolls, the company's director of architecture for GPU computing. Together, they began transforming Brook into what would become CUDA. CUDA was officially released by Nvidia in 2007.
Under the leadership of Nvidia CEO Jensen Huang, CUDA became central to the company's strategy of positioning GPUs as versatile hardware for scientific applications. By 2015, CUDA's development increasingly focused on accelerating machine learning and artificial neural network workloads.
The following table offers a non-exact description for the ontology of the CUDA framework.
The CUDA platform is accessible to software developers through CUDA-accelerated libraries, compiler directives such as OpenACC, and extensions to industry-standard programming languages including C, C++, Fortran and Python. C/C++ programmers can use 'CUDA C/C++', compiled to PTX with nvcc (Nvidia's LLVM-based C/C++ compiler) or by clang itself. Fortran programmers can use 'CUDA Fortran', compiled with the PGI CUDA Fortran compiler from The Portland Group. Python programmers can use the cuPyNumeric library to accelerate applications on Nvidia GPUs.
In addition to libraries, compiler directives, CUDA C/C++ and CUDA Fortran, the CUDA platform supports other computational interfaces, including the Khronos Group's OpenCL, Microsoft's DirectCompute, OpenGL Compute Shader and C++ AMP. Third party wrappers are also available for Python, Perl, Fortran, Java, Ruby, Lua, Common Lisp, Haskell, R, MATLAB, IDL, Julia, and native support in Mathematica.
In the computer game industry, GPUs are used for graphics rendering, and for game physics calculations (physical effects such as debris, smoke, fire, fluids); examples include PhysX and Bullet. CUDA has also been used to accelerate non-graphical applications in computational biology, cryptography and other fields by an order of magnitude or more.
CUDA provides both a low level API (CUDA Driver API, non single-source) and a higher level API (CUDA Runtime API, single-source). The initial CUDA SDK was made public on 15 February 2007, for Microsoft Windows and Linux. Mac OS X support was later added in version 2.0, which supersedes the beta released February 14, 2008. CUDA works with all Nvidia GPUs from the G8x series onwards, including GeForce, Quadro and the Tesla line. CUDA is compatible with most standard operating systems.
CUDA 8.0 comes with the following libraries (for compilation & runtime, in alphabetical order):
CUDA 8.0 comes with these other software components:
CUDA 9.0âÂÂ9.2 comes with these other components:
CUDA 10 comes with these other components:
CUDA 11.0âÂÂ11.8 comes with these other components:
CUDA has several advantages over traditional general-purpose computation on GPUs (GPGPU) using graphics APIs:
This example code in C++ loads a texture from an image into an array on the GPU:
Below is an example given in Python that computes the product of two arrays on the GPU. The unofficial Python language bindings can be obtained from PyCUDA.
Additional Python bindings to simplify matrix multiplication operations can be found in the program pycublas.
while CuPy directly replaces NumPy:
Note on notation: compute capacity X.Y is also written SMXY or sm_XY (e.g. 10.3 as SM103 or sm_103) in professional Nvidia software and the code Nvidia has contributed to LLVM.
Below is a table of supported CUDA compute capabilities based on the CUDA SDK version and microarchitecture, listed by code name:
Note: CUDA SDK 10.2 is the last official release for macOS, as support will not be available for macOS in newer releases.
CUDA compute capability by version with associated GPU semiconductors and GPU card models (separated by their various application areas):
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Note: A GPU with a higher compute capacity is able to execute PTX code meant for a GPU of a lower range of compute capacities. However, it is possible to compile CUDA code into a form that only works on one family (same "X") of GPUs; if existing code is compiled this way, recompilation will be needed for it to work on a newer GPU.
Note: Any missing lines or empty entries do reflect some lack of information on that exact item.
Note: Any missing lines or empty entries do reflect some lack of information on that exact item.
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</div> For more information read the Nvidia CUDA C++ Programming Guide.
CUDA competes with other GPU computing stacks: Intel OneAPI and AMD ROCm.
Whereas Nvidia's CUDA is closed-source, Intel's OneAPI and AMD's ROCm are open source.
oneAPI is an initiative based in open standards, created to support software development for multiple hardware architectures. The oneAPI libraries must implement open specifications that are discussed publicly by the Special Interest Groups, offering the possibility for any developer or organization to implement their own versions of oneAPI libraries.
Originally made by Intel, other hardware adopters include Fujitsu and Huawei.
Unified Acceleration Foundation (UXL) is a new technology consortium working on the continuation of the OneAPI initiative, with the goal to create a new open standard accelerator software ecosystem, related open standards and specification projects through Working Groups and Special Interest Groups (SIGs). The goal is to offer open alternatives to Nvidia's CUDA. The main companies behind it are Intel, Google, ARM, Qualcomm, Samsung, Imagination, and VMware.
ROCm is an open source software stack for graphics processing unit (GPU) programming from Advanced Micro Devices (AMD).